wiki:Python3Support

Version 20 (modified by neteler, 6 years ago) ( diff )

Hint added that "pip install wxpython" seems to take time like 30min and some GB to build

Python 3 support in GRASS

Python versions

  • keep compatibility with 2.7 (may still work with 2.6, but we don't care)
  • port to work with 3.5

Python components include:

  • Python Scripting Library
  • PyGRASS
  • Temporal Library
  • ctypes
  • wxGUI

Python Scripting Library

What to consider:

  • The API is used not only by the GRASS Development Team (core devs) but in general, e.g. by writing addons or custom user scripts.
    • Maybe the core devs can be convinced to follow certain special practices for the core modules, but it doesn't seem realistic that addon contributors will follow them if there are too distant from what is standard for the language (less serious example is requiring PEP8 conventions versus some custom ones).
    • The purpose of the API is to make it simple for people to use and extend GRASS GIS.
  • Trained (and even the non-trained) Python 3 programmers will expect API to behave in the same way as the standard library and language in general.
    • One writes os.environ['PATH'], not os.environ[b'PATH'] nor os.environ[u'PATH'].
    • GUI needs Unicode at the end.

Possible approach:

  • functions need to accept unicode and return unicode
  • functions wrapping Python Popen class (read_command, run_command, ...) will have parameter encoding
    • encoding=None means expects and returns bytes (the current state)
    • encoding='default' means it takes current encoding using utils._get_encoding()
    • encoding='utf-8' takes whatever encoding user specifies, e.g., utf-8 in this case
    • this is similar to Popen class in Python3.6
    • by default encoding='default' to enable expected behavior by users, the following example shows Python3 behavior if we keep using bytes instead of unicode:
# return bytes
ret = read_command('r.what', encoding=None, ...

for item in ret.splitlines():
    line = item.split('|')[3:]

Traceback (most recent call last):
  File "<stdin>", line 1, in <module>
TypeError: a bytes-like object is required, not 'str'

# we would have to use:
for item in ret.splitlines():
    line = item.split(b'|')[3:]

Unicode as the default type in the API, e.g. for keys, but also for many values, is supported by Unicode being the default string literal type in Python 3. API users will expect that expressions such as hypothetical computation_region['north'] will work. Unlike in Python 2, there is a difference in Python 3 between computation_region[u'north'] and computation_region[b'north']. See comparison of dictionary behavior in 2 and 3:

# Python 2
>>> d = {'a': 1, b'b': 2}
>>> d['b']
2
>>> d[u'b']
2
>>> # i.e. no difference between u'' and b'' keys
>>> and that applies for creating also:
>>> d = {u'a': 1, b'a': 2}
>>> d['a']
2
>>> # because
>>> d
{u'a': 2}
# Python 3
>>> # unlike in 2, we get now two entries:
>>> d = {'a': 1, b'a': 2}
>>> d
{b'a': 2, 'a': 1}
>>> d['a']
1
>>> d[b'a']
2
>>> # it becomes little confusing when we combine unicode and byte keys
>>> d = {'a': 1, b'b': 2}
>>> d['a']
1
>>> d['b']
Traceback (most recent call last):
  File "<stdin>", line 1, in <module>
KeyError: 'b'
>>> d[b'b']
2
>>> # in other words, user needs to know and specify the key as bytes

Python 2 and Python 3 differences

The most important change between these two versions is dealing with strings.

  • In Python 2:
    • Bytes == Strings
    • Unicodes != Strings
  • In Python 3:
    • Bytes != Strings
    • Unicodes == Strings

Label

Python 2

Python 3

String:

>>> 'sample'
'sample'
>>> 'sample'
'sample'

Unicode:

>>> 'sample'
u'sample'
>>> 'sample'
'sample'

Bytes:

>>> b'sample'
'sample'
>>> b'sample'
b'sample'

Types:

>>> type('xx'), type(u'xx'), type(b'xx')
(<type 'str'>, <type 'unicode'>, <type 'str'>)
>>> type('xx'), type(u'xx'), type(b'xx')
(<class 'str'>, <class 'str'>, <class 'bytes'>)

When special characters are involved:

Label

Python 2

Python 3

String:

>>> 'Příšerný kůň'
'P\xc5\x99\xc3\xad\xc5\xa1ern\xc3\xbd k\xc5\xaf\xc5\x88'
>>> 'Příšerný kůň'
'Příšerný kůň'

Unicode:

>>> u'Příšerný kůň'
u'P\u0159\xed\u0161ern\xfd k\u016f\u0148'
>>> u'Příšerný kůň'
'Příšerný kůň'

Bytes:

>>> b'Příšerný kůň'
'P\xc5\x99\xc3\xad\xc5\xa1ern\xc3\xbd k\xc5\xaf\xc5\x88'
>>> b'Příšerný kůň'
SyntaxError: bytes can only contain ASCII literal characters.

For Python 3, bytes objects can not contain character literals other than ASCII, therefore, we use bytes() to convert from unicode/string to byte object.

>>> bytes('Příšerný kůň', encoding='utf-8')
b'P\xc5\x99\xc3\xad\xc5\xa1ern\xc3\xbd k\xc5\xaf\xc5\x88'

To decode, use decode():

>>>b'P\xc5\x99\xc3\xad\xc5\xa1ern\xc3\xbd k\xc5\xaf\xc5\x88'.decode()
'Příšerný kůň'

We already have encode and decode functions available in (from grass.script.utils import encode, decode) lib/python/script/utils.py that makes it easy for us to convert back and forth. To make it work with Python3, made changes in those functions to avoid syntax errors and exceptions.

Dictionary Differences

Python 2

Python 3

>>> d = {'a': 1, b'b': 2, u'c':3}

>>>d['a']
1
>>>d[b'a']
1
>>>d[u'a']
1

>>>d['b']
2
>>>d[b'b']
2
>>>d[u'b']
2

>>>d['c']
3
>>>d[b'c']
3
>>>d[u'c']
3
>>> d = {'a': 1, b'b': 2, u'c':3}

>>>d['a']
1
>>>d[b'a']
KeyError: b'a'
>>>d[u'a']
1

>>>d['b']
KeyError: 'b'
>>>d[b'b']
2
>>>d[u'b']
KeyError: 'b'

>>>d['c']
3
>>>d[b'c']
KeyError: b'c'
>>>d[u'c']
3

When special characters are involved:

>>> d = {'ř': 1, b'š': 2, u'ý':3}

>>>d['ř']
1
>>>d[b'ř']
1
>>>d[u'ř']
KeyError: u '\u0159'

>>>d['š']
1
>>>d[b'š']
1
>>>d[u'š']
KeyError: u '\u0161'

>>>d['ý']
KeyError: '\xc3\xbd'
>>>d[b'ý']
KeyError: '\xc3\xbd'
>>>d[u'ý']
3
>>> d = {'ř': 1, b's': 2, u'ý':3}

>>>d['ř']
1
>>>d[b'ř']
SyntaxError
>>>d[u'ř']
1

>>>d['s']
KeyError: 's'
>>>d[b's']
2
>>>d[u's']
KeyError: 's'

>>>d['ý']
3
>>>d[b'ý']
SyntaxError
>>>d[u'ý']
3

How to write Python 3 compatible code

To check which Python version is being used, use sys.verson_info like:

import sys
if sys.version_info.major >= 3:
    //…
else:
    //...

Label

Python 2

Python 3

Python 2 and 3 compatible solution

Strings - bytes/str/unicode

Use decode and encode functions from grass.script.utils

String functions

String.split
String.join
"".split(), "".join(" ")

Use functions as in Python 3

String types

Types.StringTypes
Types.Stringtype
str or unicode
str

Use direct types like str, unicode, bytes as:

if sys.version_info.major == 3:
    unicode = str
else:
    bytes = str

ps.communicate(): stdout, stderror

Use decode:

from grass.script.utils import decode

stdout = decode(stdout)
stderr = decode(stdout)

Opening files

fileName = file(“example.txt”, w)
fileName = open(“example.txt”, w)

Replace file() with open() to open files

Filter function

filter(a_function, a_sequence)

Filter returns a list

filter(a_function, a_sequence)

Filter returns an iterator, not a list

Explicit conversion to list using:

list( filter(a_function, a_sequence) )

Urlopen proxies

Create proxy handler: https://docs.python.org/3.0/library/urllib.request.html#urllib.request.ProxyHandler

Read more: http://www.diveintopython3.net/porting-code-to-python-3-with-2to3.html#urllib

Import errors

Use try/except to catch Import errors and deal accordingly

Relative Imports

import example
from x import y
from . import example
from .x import y

Use period (.) in import calls

Dictionary methods

a_dictionary.keys()
a_dictionary.items()
a_dictionary.iterkeys()
list(a_dictionary.keys())
list(a_dictionary.items())
iter(a_dictionary.keys())

Read more: http://www.diveintopython3.net/porting-code-to-python-3-with-2to3.html#dict

Other dictionary iterators

a_dictionary.iterkeys()
a_dictionary.iteritems()
a_dictionary.itervalues()
six.iterkeys(a_dictionary)
six.iteritems(a_dictionary)
six.itervalues(a_dictionary)

Use function from six library

Map list

map(x, y)

Returns list

map(x,y)

Returns iterator

list(map(x,y))

Use list to wrap around map

Other recommendations:

Use .format specifier for the strings and parameters. For example instead of using:

'%s %s' % ('one', 'two')

Use:

'{} {}'.format('one', 'two')

.format is compatible with both Python 2 and Python 3.

Read more at: https://pyformat.info/

wxPython GUI

There are a lot of changes found in wxPython Phoenix version. It is recommended to follow the MIgration guide (https://docs.wxpython.org/MigrationGuide.html) to properly migrate from the Classic version of wxPython. To support both the versions. The wrap.py includes a lot of new classes that work as a wrapper to accommodate both the versions of wxPython and Python itself.

All the changes for Classic vs Phoenix can be found here: https://wxpython.org/Phoenix/docs/html/classic_vs_phoenix.html

We have created a wrap.py class that contains overloaded classes for wx classes to support both versions. Example:

from gui_core.wrap TextCtrl, StaticText

Deprecated warnings can be removed by appropriately using the wx classes. Refer to the changes in both versions and see if the wrapper class is already created for the wx class; if not, create a new class in a similar manner as other wrapper classes in the wrap.py file.

cmp function is not available in Python3, it has been custom created and included in gui/wxpython/core/utils.py file. Be sure to include it where cmp() is used.

How to test

We can rather easily create an isolated environment with Python3 using virtualenv which lets you test GRASS GIS with Python3 support while not cluttering your standard system.

Installation of virtualenv-3:

# 1) generic, using pip (WHICH SYSTEM?)
pip install virtualenv

# 2) on Fedora
sudo dnf install python3-virtualenv python3-six gtk3-devel gstreamer-devel gstreamer-plugins-base-devel

# 3) on Debian (untested)
apt-get install -y libgtk-3-dev libgstreamer-plugins-base0.10-dev

Preparation of the virtual Python3 environment:

# create environment

# 1) on Ubuntu
virtualenv -p python3 grasspy3
# 2) on Fedora
virtualenv-3 -p python3 grasspy3

Activating the virtual Python3 environment for testing:

# activate it (this will change the terminal prompt so that you know where you are...)
source grasspy3/bin/activate

# now, within this environment
# install required Python3 packages for GRASS GIS (it takes time like 30min and some GB to build!)
pip install wxpython
pip install numpy

We are now settled with the dependencies.

Test GRASS GIS with Python3:

# just run it in the virtualenv-3 session
grass76 --gui

In order to deactivate the virtualenv-3 environment, run

deactivate

To test a winGRASS compilation with python3 support, install the dependencies according the windows native compilation guidelines.

in MSYS2/mingw environment

cd /usr/src
virtualenv --system-site-packages --no-pip --no-wheel --no-setuptools grasspy3

Using base prefix 'C:/msys64/mingw64'
New python executable in C:/msys64/usr/src/grasspy3/Scripts/python3.exe
Also creating executable in C:/msys64/usr/src/grasspy3/Scripts/python.exe

change into the grasspy3 directory and do a svn checkout

cd grasspy3
svn checkout https://svn.osgeo.org/grass/grass/trunk grass_trunk

activate the virtual environment

$ source Scripts/activate
(grasspy3)

change into the grass_trunk directory and start the compilation

cd grass_trunk
# for daily builds on 64bit
PACKAGE_POSTFIX=-daily OSGEO4W_POSTFIX=64 ./mswindows/osgeo4w/package.sh

References

http://sebastianraschka.com/Articles/2014_python_2_3_key_diff.html
http://osgeo-org.1560.x6.nabble.com/Python-3-porting-and-unicode-td5344215.html
http://python3porting.com/toc.html
https://docs.python.org/3.7/howto/pyporting.html
http://python-future.org/index.html
http://python-future.org/compatible_idioms.html
http://lucumr.pocoo.org/2014/5/12/everything-about-unicode/
https://pypi.python.org/pypi/six
https://pypi.python.org/pypi/autopep8
https://docs.python.org/3.0/library/urllib.request.html#urllib.request.ProxyHandler
http://www.diveintopython3.net/porting-code-to-python-3-with-2to3.html#urllib
http://www.diveintopython3.net/porting-code-to-python-3-with-2to3.html#dict
https://pyformat.info/
https://docs.wxpython.org/MigrationGuide.html
https://wxpython.org/Phoenix/docs/html/classic_vs_phoenix.html

Attachments (1)

Download all attachments as: .zip

Note: See TracWiki for help on using the wiki.