Changes between Initial Version and Version 1 of Future/ConvenienceApis


Ignore:
Timestamp:
07/23/13 22:41:42 (11 years ago)
Author:
jng
Comment:

--

Legend:

Unmodified
Added
Removed
Modified
  • Future/ConvenienceApis

    v1 v1  
     1[[PageOutline]]
     2
     3This page is part of the [wiki:Future MapGuide Future] section, where ideas are proposed and refined
     4before being turned into RFCs (or discarded).  Visit the [wiki:Future] page to view more!
     5
     6= Overview =
     7
     8This page is a living proposal for adding extra convenience methods to the MapGuide API
     9
     10= Motivation =
     11
     12There are common scenarios in MapGuide application development where there is still lots of boilerplate code required to achieve desired tasks. Some of these scenarios are described below
     13
     14== Simplifying feature manipulation ==
     15
     16=== Inserting features ===
     17
     18The current process of inserting features is currently:
     19
     20 1. Create a MgFeatureCommandCollection
     21 2. Create a MgPropertyCollection
     22 3. Populate the property collection with desired property values
     23 4. Create a MgInsertFeatures
     24 5. Add the property collection to the MgInsertFeatures command
     25 6. Add the MgInsertFeatures command to the MgFeatureCommandCollection
     26 7. Execute MgFeatureService::UpdateFeatures passing in the feature source id and the command collection and to specify whether this should be transactional or not
     27 8. Process each individual result of the UpdateFeatures() call, taking note of any thrown exceptions (non-transactional) and open feature readers
     28
     29There is a lot of object creation and setup to insert a feature. Inserting multiple features increases the number of objects created and boilerplate code.
     30
     31mg-desktop provides a simplified API for inserting features, that should also be brought over to the MapGuide API:
     32
     33{{{
     34
     35class MG_PLATFORMBASE_API MgFeatureService : public MgService
     36{
     37PUBLISHED_API:
     38    MgFeatureReader* InsertFeatures(MgResourceIdentifier* resource, CREFSTRING className, MgPropertyCollection* props);
     39    MgFeatureReader* InsertFeatures(MgResourceIdentifier* resource, CREFSTRING className, MgPropertyCollection* props, MgTransaction* trans);
     40    MgPropertyCollection* InsertFeatures(MgResourceIdentifier* resource, CREFSTRING className, MgBatchPropertyCollection* batchPropertyValues);
     41    MgPropertyCollection* InsertFeatures(MgResourceIdentifier* resource, CREFSTRING className, MgBatchPropertyCollection* batchPropertyValues, MgTransaction* trans);
     42};
     43
     44class MG_PLATFORMBASE_API MgLayerBase : public MgNamedSerializable
     45{
     46PUBLISHED_API:
     47    MgFeatureReader* InsertFeatures(MgPropertyCollection* props);
     48    MgFeatureReader* InsertFeatures(MgPropertyCollection* props, MgTransaction* trans);
     49    MgPropertyCollection* InsertFeatures(MgBatchPropertyCollection* batchPropertyValues);
     50    MgPropertyCollection* InsertFeatures(MgBatchPropertyCollection* batchPropertyValues, MgTransaction* trans);
     51};
     52
     53}}}
     54
     55Under this simplified API, the process is now.
     56
     57 1. Create a MgPropertyCollection or MgBatchPropertyCollection
     58 2. Load it up with the desired property values
     59 3. Execute InsertFeatures(), passing in the feature source, the property collection and optionally a transaction.
     60 4. Close the open feature reader, or process the property collection (if using a MgBatchPropertyCollection)
     61
     62=== Updating features ===
     63
     64The current process of update features is similarly complex:
     65
     66 1. Create a MgFeatureCommandCollection
     67 2. Create a MgPropertyCollection
     68 3. Populate the property collection with desired property values to update
     69 4. Create a MgUpdateFeatures
     70 5. Add the property collection to the MgUpdateFeatures command
     71 6. Specify the update filter for the MgUpdateFeatures command
     72 7. Add the MgUpdateFeaturescommand to the MgFeatureCommandCollection
     73 8. Execute MgFeatureService::UpdateFeatures passing in the feature source id and the command collection and to specify whether this should be transactional or not
     74 9. Process each individual result of the UpdateFeatures() call, taking note of any thrown exceptions (non-transactional) and open feature readers
     75
     76There is a lot of object creation and setup to insert a feature. Inserting multiple features increases the number of objects created and boilerplate code.
     77
     78mg-desktop provides a simplified API for updating features, that should also be brought over to the MapGuide API:
     79
     80{{{
     81
     82class MG_PLATFORMBASE_API MgFeatureService : public MgService
     83{
     84PUBLISHED_API:
     85    INT32 UpdateFeatures(MgResourceIdentifier* resource, CREFSTRING className, MgPropertyCollection* props, CREFSTRING filter);
     86    INT32 UpdateFeatures(MgResourceIdentifier* resource, CREFSTRING className, MgPropertyCollection* props, CREFSTRING filter, MgTransaction* trans);
     87};
     88
     89class MG_PLATFORMBASE_API MgLayerBase : public MgNamedSerializable
     90{
     91PUBLISHED_API:
     92    INT32 UpdateFeatures(MgPropertyCollection* props, CREFSTRING filter);
     93    INT32 UpdateFeatures(MgPropertyCollection* props, CREFSTRING filter, MgTransaction* trans);
     94};
     95
     96}}}
     97
     98Under this simplified API, the process is now.
     99
     100 1. Create a MgPropertyCollection
     101 2. Load it up with the desired property values to update with
     102 3. Execute UpdateFeatures(), passing in the feature source, the property collection, update filter and optionally a transaction.
     103
     104=== Deleting Features ===
     105
     106== Querying transformed features ==
     107
     108This API is currently not implemented in MapGuide
     109
     110{{{
     111class MG_PLATFORMBASE_API MgFeatureService : public MgService
     112{
     113PUBLISHED_API:
     114    virtual MgFeatureReader* SelectFeatures(MgResourceIdentifier* resource,
     115                                            CREFSTRING className,
     116                                            MgFeatureQueryOptions* options,
     117                                            CREFSTRING coordinateSystem) = 0;
     118};
     119}}}
     120
     121Having this API implemented would be very useful. Along the same theme of convenience, MgLayerBase should have a shortcut form of the above API:
     122
     123{{{
     124class MG_PLATFORMBASE_API MgLayerBase : public MgNamedSerializable
     125{
     126PUBLISHED_API:
     127    virtual MgFeatureReader* SelectFeatures(MgFeatureQueryOptions* options,
     128                                            CREFSTRING coordinateSystem);
     129};
     130}}}
     131
     132== Getting a layer icon ==
     133
     134The process to get the legend image icon for a given MgLayer instance is especially cumbersome as a lot of boilerplate code is required in fetching the associated layer definition and walking through its styles to get the matching geometry type and theme category required for a MgMappingService::GenerateLegendImage() call.
     135
     136Since MgLayer possesses most of this knowledge, it makes sense to have convenience APIs in MgLayer itself:
     137
     138{{{
     139
     140class MG_MAPGUIDE_API MgLayer : public MgLayerBase
     141{
     142PUBLISHED_API:
     143    //Gets the list of geometry type styles for this layer at the map's current scale
     144    MgIntCollection* GetGeometryTypeStyles();
     145    //Gets the number of theme categories for this layer at the map's current scale for the given geometry type style. A count greater than 1 indicates a themed layer
     146    INT32 GetThemeCategoryCount(INT32 geomType);
     147    //Gets the legend image icon for this layer at the at the map's current scale for the given geometry type style and theme category
     148    MgByteReader* GenerateLegendImage(INT32 width, INT32 height, CREFSTRING format, INT32 geomType, INT32 themeCategory);
     149
     150    //Gets the list of geometry type styles for this layer at the given scale
     151    MgIntCollection* GetGeometryTypeStyles(double scale);
     152    //Gets the number of theme categories for this layer at the given scale for the given geometry type style. A count greater than 1 indicates a themed layer
     153    INT32 GetThemeCategoryCount(double scale, INT32 geomType);
     154    //Gets the legend image icon for this layer at the at the given scale for the given geometry type style and theme category
     155    MgByteReader* GenerateLegendImage(double scale, INT32 width, INT32 height, CREFSTRING format, INT32 geomType, INT32 themeCategory);
     156};
     157
     158}}}