7 | | I did have a look at wagyu and while my C++ and geometry math skills are too limited to understand it completely it seems to be very well executed. I'm familiar with snap rounding but not the rest of the concepts. I can see how it works with small scale errors that occur because of scaling but I wonder how it can handle severely invalid input, for instance a large bow tie like POLYGON (0 0, 10 0, 10 5, 0 -5, 0 0). |
| 7 | I did have a look at wagyu and while my C++ and geometry math skills are too limited to understand it completely it seems to be very well executed. I'm familiar with snap rounding but not the rest of the concepts. I can see how it works with small scale errors that occur because of scaling but I wonder how it can handle severely invalid input, for instance a large bow tie like POLYGON ((0 0, 10 0, 10 5, 0 -5, 0 0)). |