Changes between Version 1 and Version 2 of 3DDistancecalc


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Timestamp:
03/30/11 11:45:54 (14 years ago)
Author:
nicklas
Comment:

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  • 3DDistancecalc

    v1 v2  
    172172So in our example each slice contains 5 vertex-points.
    173173
    174 Then we use the first vertex point together with the 6:th and the “point on plane” to define a perpendicular line (vector actually) to the plane.
     174Then we use the first vertex point together with the 6:th and the “point on plane” to define a perpendicular line (vector actually) to the plane.[[BR]]
     175[[Image(plane1.png)]]
    175176
    176 Then we use the 6:th vertex point and the 11 and do the same.
     177Then we use the 6:th vertex point and the 11 and do the same.[[BR]]
     178[[Image(plane2.png)]]
    177179
    178 Then the 11 and the 16 and last 16 and the 21.
     180Then the 11 and the 16 [[BR]]
     181[[Image(plane3.png)]]
    179182
    180 Depending on if the total number of vertex points is dividable by 4 the outcome will vary.[[BR]]
     183and at last 16 and the 21.[[BR]]
     184[[Image(plane4.png)]]
     185
     186
     187From those perpendicular vectors we calculate an average normal vector that we use in the surface calculations.
     188
     189Depending on if the total number of vertex points is dividable by 4 the outcome will vary.
     190
    181191The idea is to walk the way around in about 4 steps and use the average result.
    182192