Changes between Version 2 and Version 3 of SomeSplitting
- Timestamp:
- 03/07/13 15:34:01 (12 years ago)
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SomeSplitting
v2 v3 30 30 dbb: isnt there a case to be made to take a very high number of vertices POLY, and simply provide a call to break it into some number of polys with max N vertices ? Arc* definitely does this with a simple dialog box, and its a common user problem I think 31 31 32 strk: that too. can still be done using segment-splitting as the number of added points would likely not affect the overall reduction (I've been using that) BUT, segment-splitting would introduce spatial drift so that putting the "tiles" back together they wouldn't necessarily match 32 strk: that too. can still be done using segment-splitting as the number of added points would likely not affect the overall reduction (I've been using that) BUT, segment-splitting would introduce spatial drift so that putting the "tiles" back together they wouldn't necessarily match. of course you can't avoid that when you really want a gridded output 33 33 34 dbb: hmm but thats at the level of the precision model. There are lots of problems at that level 35 36 pramsey: a set-returning function that turns a big polygon into a set of tiles covering the same area 37 38 dbb: isnt splitting using existing vertices straightforward? "give me back POLY that has at most N vertices" 39 40 pramsey: not if you're trying to generate a set of things that cover the same area. that strikes me as being quite hard. it's easy to break a line into smaller lines that way 41 42 dbb: because of problems at the precision model level ? Arc* has it somehow 43 44 pramsey: and what kind of shapes do the resulting outputs have? rectangular? pieces of pie? what? 45 46 dbb: they are N vertice polys.. you say "Take this monster 100,000 vertice poly, with one outer ring I suppose.. and break it into M polys with max N vertices each" if you specify N then M is calculated 47 48 strk: they are probably clusters of triangles.. unioned 49 50 pramsey: could be strk, triangulate and then rebuild 51 52 53 54 55 56